/nix/store/i1aar97n7b4yf8rk94p66if25brfvvdx-gqvzl8a5pvrg3xj44q0msrndcripi8dk-source/src/controllers/fasttanyao.h
Line | Count | Source |
1 | | #pragma once |
2 | | #include <cstdint> |
3 | | #include <map> |
4 | | #include <memory> |
5 | | #include <string> |
6 | | #include <vector> |
7 | | |
8 | | #include "controllers/playercontroller.h" |
9 | | #include "types/event.h" |
10 | | #include "types/piecetype.h" |
11 | | #include "types/winds.h" |
12 | | |
13 | | namespace mahjong { |
14 | | |
15 | | using pieceSet = std::map<uint8_t, uint8_t>; |
16 | | |
17 | | // == Fast Tanyao Bot == |
18 | | // - Attempt to get to all simples **quickly** |
19 | | // - Immediately dump all terminals and honors |
20 | | // - Call on everything that isn't a terminal or honor |
21 | | // - Disregard Defense (Where we're going, we don't need defense) |
22 | | class FastTanyao : public PlayerController { |
23 | | public: |
24 | 0 | static std::unique_ptr<PlayerController> New() { |
25 | 0 | return std::make_unique<FastTanyao>(); |
26 | 0 | } |
27 | | |
28 | 0 | void GameStart(int _playerID) override {} |
29 | | void RoundStart(std::vector<Piece> hand, Wind seatWind, |
30 | | Wind prevalentWind) override; |
31 | | void ReceiveEvent(Event e) override; |
32 | | Event RetrieveDecision() override; |
33 | | |
34 | 0 | std::string Name() override { return "FastTanyao"; }; |
35 | | |
36 | | private: |
37 | | void IncrementPiece(Piece piece, pieceSet& set); |
38 | | void IncrementPiece(Piece piece, pieceSet& set, uint8_t count); |
39 | | static void DecrementPiece(Piece piece, pieceSet& set); |
40 | | static bool ShouldKeep(Piece piece); |
41 | | void ProcessNewPiece(Piece piece); |
42 | | Piece ChooseDiscard(); |
43 | | void OutputSet(uint8_t id, const pieceSet& set); |
44 | | |
45 | | pieceSet possible_triples_; |
46 | | std::vector<Piece> immediate_discard_; |
47 | | std::vector<Piece> valid_doras_; |
48 | | Event decided_decision_; |
49 | | pieceSet all_discards_; |
50 | | }; |
51 | | |
52 | | } // namespace mahjong |