Coverage Report

Created: 2025-09-03 03:49

next uncovered line (L), next uncovered region (R), next uncovered branch (B)
/nix/store/i1aar97n7b4yf8rk94p66if25brfvvdx-gqvzl8a5pvrg3xj44q0msrndcripi8dk-source/src/scoring/yakus/bigthreedragons.cc
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Source
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#include "scoring/yakus/bigthreedragons.h"
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#include <vector>
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#include "analysis/handnode.h"
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#include "scoring/yakus.h"
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#include "types/gamestate.h"
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#include "types/sets.h"
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#include "types/yaku.h"
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namespace mahjong::yaku {
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bool isBigThreeDragons(const GameState& state, int player,
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                       const std::vector<const mahjong::Node*>& branch) {
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  int pons = 0;
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  for (const auto* node : branch) {
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    switch (node->start().toUint8_t()) {
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      case Piece::Type::kRedDragon:
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      case Piece::Type::kGreenDragon:
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      case Piece::Type::kWhiteDragon:
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        break;
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      default:
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        continue;
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    }
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    if (node->type() == SetType::kPair) {
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      return false;
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0
    }
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    pons++;
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  }
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  for (const auto& meld : state.hands.at(player).melds) {
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    switch (meld.start.toUint8_t()) {
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      case Piece::Type::kRedDragon:
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      case Piece::Type::kGreenDragon:
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      case Piece::Type::kWhiteDragon:
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        break;
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      default:
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        continue;
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    }
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    pons++;
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  }
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  return pons == 3;
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}
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REGISTER_YAKU({
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    .id = "bigthreedragons",
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    .name = "Big Three Dragons",
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    .type = Yaku::kYakuman,
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    .value = 1,
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    .is_yaku_func = yaku::isBigThreeDragons,
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});
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}  // namespace mahjong::yaku