/nix/store/i1aar97n7b4yf8rk94p66if25brfvvdx-gqvzl8a5pvrg3xj44q0msrndcripi8dk-source/src/scoring/yakus/halfflush.cc
Line | Count | Source |
1 | | #include "scoring/yakus/halfflush.h" |
2 | | |
3 | | #include <vector> |
4 | | |
5 | | #include "analysis/handnode.h" |
6 | | #include "scoring/yakus.h" |
7 | | #include "scoring/yakus/fullflush.h" |
8 | | #include "types/gamestate.h" |
9 | | #include "types/yaku.h" |
10 | | |
11 | | namespace mahjong::yaku { |
12 | | bool isHalfFlush(const GameState& state, int player, |
13 | 10 | const std::vector<const mahjong::Node*>& /*branch*/) { |
14 | 10 | const int suit = state.hands.at(player).live.front().getSuit(); |
15 | 10 | bool honors = false; |
16 | 93 | for (const auto& piece : state.hands.at(player).live) { |
17 | 93 | if (piece.isHonor()) { |
18 | 12 | honors = true; |
19 | 12 | continue; |
20 | 12 | } |
21 | 81 | if (suit != piece.getSuit()) { |
22 | 4 | return false; |
23 | 4 | } |
24 | 81 | } |
25 | 6 | for (const auto& meld : state.hands.at(player).melds) { |
26 | 5 | if (meld.start.isHonor()) { |
27 | 0 | honors = true; |
28 | 0 | continue; |
29 | 0 | } |
30 | 5 | if (suit != meld.start.getSuit()) { |
31 | 0 | return false; |
32 | 0 | } |
33 | 5 | } |
34 | | // Full Flush scores instead of Half Flush. |
35 | 6 | return honors && !isFullFlush(state, player); |
36 | 6 | } |
37 | | |
38 | | REGISTER_YAKU({ |
39 | | .id = "halfflush", |
40 | | .name = "Half Flush", |
41 | | .type = Yaku::kBonusWhenClosed, |
42 | | .value = 1, |
43 | | .is_yaku_func = yaku::isHalfFlush, |
44 | | }); |
45 | | } // namespace mahjong::yaku |