/nix/store/i1aar97n7b4yf8rk94p66if25brfvvdx-gqvzl8a5pvrg3xj44q0msrndcripi8dk-source/src/scoring/yakus/honorpon.cc
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1 | | #include "scoring/yakus/honorpon.h" |
2 | | |
3 | | #include <vector> |
4 | | |
5 | | #include "analysis/handnode.h" |
6 | | #include "scoring/yakus.h" |
7 | | #include "statefunctions/stateutilities.h" |
8 | | #include "types/gamestate.h" |
9 | | #include "types/pieces.h" |
10 | | #include "types/piecetype.h" |
11 | | #include "types/sets.h" |
12 | | #include "types/winds.h" |
13 | | #include "types/yaku.h" |
14 | | |
15 | | namespace mahjong::yaku { |
16 | | namespace { |
17 | | bool findPon(const GameState& state, int player, |
18 | | const std::vector<const mahjong::Node*>& branch, |
19 | 23 | const Piece& piece) { |
20 | 97 | for (const auto* node : branch) { |
21 | 97 | if (node->type() == SetType::kPon && node->start() == piece) { |
22 | 13 | return true; |
23 | 13 | } |
24 | 97 | } |
25 | 10 | for (const auto& meld : state.hands.at(player).melds) { |
26 | 0 | if (meld.type >= SetType::kPon && meld.start == piece) { |
27 | 0 | return true; |
28 | 0 | } |
29 | 0 | } |
30 | 10 | return false; |
31 | 10 | } |
32 | | |
33 | | } // namespace |
34 | | |
35 | | bool isSeatWind(const GameState& state, int player, |
36 | 8 | const std::vector<const mahjong::Node*>& branch) { |
37 | 8 | return findPon(state, player, branch, |
38 | 8 | Piece::fromWind(GetSeat(state.roundNum, player))); |
39 | 8 | } |
40 | | |
41 | | bool isPrevalentWind(const GameState& state, int player, |
42 | 8 | const std::vector<const mahjong::Node*>& branch) { |
43 | 8 | return findPon(state, player, branch, |
44 | 8 | Piece::fromWind(state.roundNum > 3 ? kSouth : kEast)); |
45 | 8 | } |
46 | | |
47 | | bool isGreenDragon(const GameState& state, int player, |
48 | 3 | const std::vector<const mahjong::Node*>& branch) { |
49 | 3 | return findPon(state, player, branch, kGreenDragon); |
50 | 3 | } |
51 | | |
52 | | bool isRedDragon(const GameState& state, int player, |
53 | 3 | const std::vector<const mahjong::Node*>& branch) { |
54 | 3 | return findPon(state, player, branch, kRedDragon); |
55 | 3 | } |
56 | | |
57 | | bool isWhiteDragon(const GameState& state, int player, |
58 | 1 | const std::vector<const mahjong::Node*>& branch) { |
59 | 1 | return findPon(state, player, branch, kWhiteDragon); |
60 | 1 | } |
61 | | |
62 | | REGISTER_YAKUS({ |
63 | | { |
64 | | .id = "seatwind", |
65 | | .name = "Seat Wind Pon", |
66 | | .type = Yaku::kOpen, |
67 | | .value = 1, |
68 | | .is_yaku_func = yaku::isSeatWind, |
69 | | }, |
70 | | { |
71 | | .id = "prevalentwind", |
72 | | .name = "Prevalent Wind Pon", |
73 | | .type = Yaku::kOpen, |
74 | | .value = 1, |
75 | | .is_yaku_func = yaku::isPrevalentWind, |
76 | | }, |
77 | | { |
78 | | .id = "greendragon", |
79 | | .name = "Green Dragon Pon", |
80 | | .type = Yaku::kOpen, |
81 | | .value = 1, |
82 | | .is_yaku_func = yaku::isGreenDragon, |
83 | | }, |
84 | | { |
85 | | .id = "reddragon", |
86 | | .name = "Red Dragon Pon", |
87 | | .type = Yaku::kOpen, |
88 | | .value = 1, |
89 | | .is_yaku_func = yaku::isRedDragon, |
90 | | }, |
91 | | { |
92 | | .id = "whitedragon", |
93 | | .name = "White Dragon Pon", |
94 | | .type = Yaku::kOpen, |
95 | | .value = 1, |
96 | | .is_yaku_func = yaku::isWhiteDragon, |
97 | | }, |
98 | | }); |
99 | | } // namespace mahjong::yaku |