/nix/store/i1aar97n7b4yf8rk94p66if25brfvvdx-gqvzl8a5pvrg3xj44q0msrndcripi8dk-source/src/scoring/yakus/outsidehand.cc
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1 | | #include "scoring/yakus/outsidehand.h" |
2 | | |
3 | | #include <vector> |
4 | | |
5 | | #include "analysis/handnode.h" |
6 | | #include "scoring/yakus.h" |
7 | | #include "scoring/yakus/allterminalsandhonors.h" |
8 | | #include "scoring/yakus/terminalsinallsets.h" |
9 | | #include "types/gamestate.h" |
10 | | #include "types/sets.h" |
11 | | #include "types/yaku.h" |
12 | | |
13 | | namespace mahjong::yaku { |
14 | | bool isOutsideHand(const GameState& state, int player, |
15 | 26 | const std::vector<const mahjong::Node*>& branch) { |
16 | 26 | bool chi = false; |
17 | 138 | for (const auto* node : branch) { |
18 | 138 | if (node->type() == SetType::kChi) { |
19 | 12 | if (node->start().isTerminal() || (node->start() + 2).isTerminal()) { |
20 | 4 | chi = true; |
21 | 8 | } else { |
22 | 8 | return false; |
23 | 8 | } |
24 | 126 | } else { |
25 | 126 | if (!node->start().isTerminal() && !node->start().isHonor()) { |
26 | 0 | return false; |
27 | 0 | } |
28 | 126 | } |
29 | 138 | } |
30 | 18 | for (const auto& meld : state.hands.at(player).melds) { |
31 | 0 | if (meld.type == SetType::kChi) { |
32 | 0 | if (meld.start.isTerminal() || (meld.start + 2).isTerminal()) { |
33 | 0 | chi = true; |
34 | 0 | } else { |
35 | 0 | return false; |
36 | 0 | } |
37 | 0 | } else { |
38 | 0 | if (!meld.start.isTerminal() && !meld.start.isHonor()) { |
39 | 0 | return false; |
40 | 0 | } |
41 | 0 | } |
42 | 0 | } |
43 | | // Terminals in all Sets and All Terminals and Honors are more valuable and score instead of Outside Hand. |
44 | 18 | return chi && !isTerminalsInAllSets(state, player, branch) && |
45 | 18 | !isAllTerminalsAndHonors(state, player); |
46 | 18 | } |
47 | | |
48 | | REGISTER_YAKU({ |
49 | | .id = "outsidehand", |
50 | | .name = "Outside Hand", |
51 | | .type = Yaku::kBonusWhenClosed, |
52 | | .value = 1, |
53 | | .is_yaku_func = yaku::isOutsideHand, |
54 | | }); |
55 | | } // namespace mahjong::yaku |