/nix/store/i1aar97n7b4yf8rk94p66if25brfvvdx-gqvzl8a5pvrg3xj44q0msrndcripi8dk-source/src/scoring/yakus/terminalsinallsets.cc
Line | Count | Source |
1 | | #include "scoring/yakus/terminalsinallsets.h" |
2 | | |
3 | | #include <vector> |
4 | | |
5 | | #include "analysis/handnode.h" |
6 | | #include "scoring/yakus.h" |
7 | | #include "types/gamestate.h" |
8 | | #include "types/sets.h" |
9 | | #include "types/yaku.h" |
10 | | |
11 | | namespace mahjong::yaku { |
12 | | bool isTerminalsInAllSets(const GameState& state, int player, |
13 | 6 | const std::vector<const mahjong::Node*>& branch) { |
14 | 19 | for (const auto* node : branch) { |
15 | 19 | switch (node->type()) { |
16 | 0 | case SetType::kSingle: |
17 | 0 | return false; |
18 | 9 | case SetType::kChi: |
19 | 9 | if (!node->start().isTerminal() && !(node->start() + 2).isTerminal()) { |
20 | 0 | return false; |
21 | 0 | } |
22 | 9 | break; |
23 | 9 | case SetType::kPair: |
24 | 10 | case SetType::kPon: |
25 | 10 | case SetType::kKan: |
26 | 10 | case SetType::kConcealedKan: |
27 | 10 | if (!node->start().isTerminal()) { |
28 | 4 | return false; |
29 | 4 | } |
30 | 6 | break; |
31 | 19 | } |
32 | 19 | } |
33 | 2 | for (const auto& meld : state.hands.at(player).melds) { |
34 | 1 | switch (meld.type) { |
35 | 0 | case SetType::kSingle: |
36 | 0 | return false; |
37 | 1 | case SetType::kChi: |
38 | 1 | if (!meld.start.isTerminal() && !(meld.start + 2).isTerminal()) { |
39 | 0 | return false; |
40 | 0 | } |
41 | 1 | break; |
42 | 1 | case SetType::kPair: |
43 | 0 | case SetType::kKan: |
44 | 0 | case SetType::kConcealedKan: |
45 | 0 | case SetType::kPon: |
46 | 0 | if (!meld.start.isTerminal()) { |
47 | 0 | return false; |
48 | 0 | } |
49 | 0 | break; |
50 | 1 | } |
51 | 1 | } |
52 | 2 | return true; |
53 | 2 | } |
54 | | |
55 | | REGISTER_YAKU({ |
56 | | .id = "terminalsinallsets", |
57 | | .name = "Terminals in all Sets", |
58 | | .type = Yaku::kBonusWhenClosed, |
59 | | .value = 2, |
60 | | .is_yaku_func = yaku::isTerminalsInAllSets, |
61 | | }); |
62 | | } // namespace mahjong::yaku |