Coverage Report

Created: 2025-09-03 03:49

next uncovered line (L), next uncovered region (R), next uncovered branch (B)
/nix/store/i1aar97n7b4yf8rk94p66if25brfvvdx-gqvzl8a5pvrg3xj44q0msrndcripi8dk-source/src/statefunctions/gamestates/gameend.cc
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#include <memory>
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#include "controllers/playercontroller.h"
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#include "statefunctions/router.h"
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#include "types/event.h"
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#include "types/gamestate.h"
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#include "types/player.h"
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#include "types/statefunction.h"
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namespace mahjong {
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namespace {
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std::unique_ptr<GameState> GameEnd(std::unique_ptr<GameState> state) {
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  for (auto& player : state->players) {
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    player.controller->ReceiveEvent(kEndEvent);
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    player.controller.reset();
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  }
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  return state;
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}
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}  // namespace
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REGISTER_ROUTE(GameEnd, StateFunctionType::kGameEnd);
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}  // namespace mahjong