/nix/store/i1aar97n7b4yf8rk94p66if25brfvvdx-gqvzl8a5pvrg3xj44q0msrndcripi8dk-source/src/statefunctions/gamestates/roundend.cc
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1 | | #include <array> |
2 | | #include <cstdint> |
3 | | #include <memory> |
4 | | #include <vector> |
5 | | |
6 | | #include "statefunctions/router.h" |
7 | | #include "statefunctions/stateutilities.h" |
8 | | #include "types/event.h" |
9 | | #include "types/gamestate.h" |
10 | | #include "types/piecetype.h" |
11 | | #include "types/statefunction.h" |
12 | | |
13 | | namespace mahjong { |
14 | | |
15 | | namespace { |
16 | 0 | std::unique_ptr<GameState> RoundEnd(std::unique_ptr<GameState> state) { |
17 | 0 | state->currentPlayer = -1; |
18 | 0 | state->turnNum = -1; |
19 | 0 | state->lastCall = -1; |
20 | 0 | state->concealedKan = false; |
21 | 0 | state->lastCaller = -1; |
22 | 0 | state->pendingPiece = Piece(Piece::kError); |
23 | 0 | state->hasRonned = {}; |
24 | |
|
25 | 0 | state->hands = {}; |
26 | |
|
27 | 0 | const int last_round = 3; |
28 | 0 | if (state->roundNum > last_round && state->riichiSticks > 0) { |
29 | 0 | std::vector<int> winners; |
30 | 0 | int highscore = -100000; |
31 | 0 | for (int i = 0; i < 4; i++) { |
32 | 0 | if (state->players.at(i).points + state->scores.at(i) > highscore) { |
33 | 0 | highscore = state->players.at(i).points + state->scores.at(i); |
34 | 0 | winners.clear(); |
35 | 0 | winners.push_back(i); |
36 | 0 | } else if (state->players.at(i).points + state->scores.at(i) == |
37 | 0 | highscore) { |
38 | 0 | winners.push_back(i); |
39 | 0 | } |
40 | 0 | } |
41 | 0 | for (const auto& winner : winners) { |
42 | 0 | state->scores.at(winner) += (state->riichiSticks * 1000) / winners.size(); |
43 | 0 | } |
44 | 0 | } |
45 | | |
46 | | // TODO(#17): Scoring |
47 | 0 | for (int i = 0; i < 4; i++) { |
48 | 0 | AlertPlayers(*state, |
49 | 0 | Event{.type = Event::kPointDiff, |
50 | 0 | .player = i, |
51 | 0 | .piece = static_cast<int16_t>(state->scores.at(i) / 100), |
52 | 0 | .decision = false}); |
53 | 0 | state->players.at(i).points += state->scores.at(i); |
54 | 0 | } |
55 | 0 | state->scores = {}; |
56 | | |
57 | | // TODO (#14): for now naively increment the round number |
58 | 0 | state->roundNum++; |
59 | | |
60 | | // TODO (#16): East wind only for now |
61 | 0 | if (state->roundNum > last_round) { |
62 | 0 | state->nextState = StateFunctionType::kGameEnd; |
63 | 0 | } else { |
64 | 0 | state->nextState = StateFunctionType::kRoundStart; |
65 | 0 | } |
66 | 0 | return state; |
67 | 0 | } |
68 | | } // namespace |
69 | | |
70 | | REGISTER_ROUTE(RoundEnd, StateFunctionType::kRoundEnd); |
71 | | } // namespace mahjong |