/nix/store/i1aar97n7b4yf8rk94p66if25brfvvdx-gqvzl8a5pvrg3xj44q0msrndcripi8dk-source/src/statefunctions/gamestates/tsumo.cc
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1 | | #include <array> |
2 | | #include <cstdint> |
3 | | #include <memory> |
4 | | |
5 | | #include "scoring/scoring.h" |
6 | | #include "statefunctions/router.h" |
7 | | #include "statefunctions/stateutilities.h" |
8 | | #include "types/event.h" |
9 | | #include "types/gamestate.h" |
10 | | #include "types/piecetype.h" |
11 | | #include "types/statefunction.h" |
12 | | |
13 | | namespace mahjong { |
14 | | |
15 | | namespace { |
16 | 0 | std::unique_ptr<GameState> Tsumo(std::unique_ptr<GameState> state) { |
17 | 0 | AlertPlayers(*state, Event{ |
18 | 0 | .type = Event::kTsumo, // type |
19 | 0 | .player = state->currentPlayer, // player |
20 | 0 | .piece = static_cast<int16_t>( |
21 | 0 | state->pendingPiece.toUint8_t()), // piece |
22 | 0 | .decision = false, // decision |
23 | 0 | }); |
24 | 0 | const int basic_points = |
25 | 0 | getBasicPoints(scoreHand(*state, state->currentPlayer)); |
26 | 0 | state->scores.at(state->currentPlayer) += state->riichiSticks * 1000; |
27 | 0 | state->riichiSticks = 0; |
28 | 0 | state->scores.at(state->currentPlayer) += state->counters * 300; |
29 | |
|
30 | 0 | for (int i = 0; i < 4; i++) { |
31 | 0 | if (i == state->currentPlayer) { |
32 | 0 | if (state->hands.at(state->currentPlayer).riichi) { |
33 | 0 | state->scores.at(i) -= 1000; |
34 | 0 | } |
35 | 0 | continue; |
36 | 0 | } |
37 | 0 | int amount = 0; |
38 | 0 | if (state->currentPlayer == state->roundNum % 4 || |
39 | 0 | i == state->roundNum % 4) { |
40 | 0 | amount = 2 * basic_points; |
41 | 0 | } else { |
42 | 0 | amount = basic_points; |
43 | 0 | } |
44 | 0 | if ((amount % 100) != 0) { |
45 | 0 | amount = amount + (100 - (amount % 100)); |
46 | 0 | } |
47 | 0 | state->scores.at(i) -= amount; |
48 | 0 | state->scores.at(i) -= state->counters * 100; |
49 | 0 | if (state->hands.at(i).riichi) { |
50 | 0 | state->scores.at(i) -= 1000; |
51 | 0 | } |
52 | 0 | state->scores.at(state->currentPlayer) += amount; |
53 | 0 | } |
54 | |
|
55 | 0 | if (state->currentPlayer == state->roundNum % 4) { |
56 | 0 | state->counters++; |
57 | 0 | } else { |
58 | 0 | state->roundNum++; |
59 | 0 | state->counters = 0; |
60 | 0 | } |
61 | 0 | state->nextState = StateFunctionType::kRoundEnd; |
62 | 0 | return state; |
63 | 0 | } |
64 | | } // namespace |
65 | | |
66 | | REGISTER_ROUTE(Tsumo, StateFunctionType::kTsumo); |
67 | | } // namespace mahjong |